Friday, 31 October 2014


I have now played a fair amount of games with the Moors Saga Faction from the new C&C book, I will no doubt start collecting sometime soon, so thought I would share my thoughts about them and do wee review (similar to the Rus Princes review I had done earlier in the year, press here for link if you interested)

First a wee history lesson on the Moor faction,
The word "Moors" was the European word for Muslims of the Berber or Arab descent.
The Moors came from North Africa, what now would be called Morocco, and crossed the straits of Gibraltar and invaded and conquered the Iberian Peninsula in the early 8th century. At the peak of their conquest they controlled most of now what is called Spain, Portugal, Gibraltar, Parts of Southern France and southern Italy and also Sicily. The religious differences between the Muslims and the Christian European's set into motion century's of conflict between the two. It wasn't until the fall of Grenada in 1492 that saw the end of Muslim rule in Iberia. End of lesson!!

What can you have in the Moors Warband then : The Warlord is always horse mounted, You can have Hearthguard but must be horse mounted and armed with javelins. Warriors can either be on foot or mounted on horse, if mounted they are equipped with javelins. The Levy can either be equipped with bows or Crossbows.

Due to their reluctance to fight in melee the Hearthguard are armour 4 in both shooting and melee, the mounted warriors also suffer this and are armour 3 in both shooting and melee.
Looking at the battleboard they have it favors the use of non-missile type units so unsure why you would need the Hearthguard units, well except for the obvious mobility I guess.

You can also have a Crusader Age Hero available to them. You also get a Black Guard Special unit that is a Hearthguard unit that fights on foot, (I haven't really looked that much into these yet, so can not really comment at this stage) so will cover these in the next post

The Moors Saga Battle-board Skills in detail then :

Corruption : Orders/Reaction skill that can only be used immediately after your opponent has rolled his Saga dice. Pick one unused Saga dice of opponents, Roll it and add it his/her pile. Take one of your own Saga Dice and place it on your battle-board with a rare dice symbol face up.
You may look at this ability and think that it helps the enemy just as much as yourself, you would be correct but spending a common dice in gaining a rare dice reaction/melee skill such as Fury of Swords or Discord in the enemy's turn will be worth it.

The Moors Gold : Orders/Reaction skill, Until the end of the turn each time your opponent activates one of his units that is more than M away of his Warlord, his Warlord gains one Fatigue.
This skill annoys any opponent - places lots of fatigue on the one of the most important pieces in the game, when combined with Doubts and Discord skills especially, it is very good. It doesn't quite work with some elite factions such as JomsVikings and the like as they don't tend to venture far from their Warlord choosing to bunch together in small groups, but once the enemy spreads his units out this skill comes into its own.

Doubts : Orders/Reaction skill,Until the end of the current turn, all enemy Warlords loose thier Determination, We Obey and Side by Side special rules. In Addition the number of Attack dice they generate (in both melee and shooting) is reduced by 2.
In a challenge Mission, and/or when the enemy Warlord looks like charging you use this to stop him in his tracks !!  Plus in a multi-player game this would come in very handy, as it affects all enemy Warlords on table.

Discord : Activation/Reaction skill, Use this ability when an opponent activates to rest. Add one fatigue to a unit within M of the resting unit (add two fatigue if Rare dice used)
This will stop the enemy units resting, especially if a rare dice is used ... heehe

Swongs of Drums :  Activate all your units that not equipped with ranged weapons
For the cost of two common dice this is very good skill indeed, and will dictate how one makes their warband units no doubt

Friendly Fire : Shooting/reaction Skill, up to half the casualties (rounded up) you suffer during step 5 may be removed from an enemy unit within M (that is not the shooting unit) instead of being removed from your unit.
Such a handy skill, you will have to be close to two units to use it but with javelin armed such as Welsh/Bretons and the like this is a must, and if you suffer only one hit the enemy has it, as hits are rounded up !

Impaling Spears : This Melee skill has a restriction where it can only be used if your unit has been engaged in melee and not equipped with ranged weapons. Your opponent can either choose :   All his units engaged have their attacks halved  OR  give a plus 2 bonus to hit on all Moors attack dice.
This is a very good melee skill, a unit of 8 Hearthguard charge your 10 Warrior unit, you opt to go all out attack instead of placing some in defence, you will get 10 attack dice hitting on 3's (instead of 5's) OR he will only get 8 attack dice of his own - either way its good !!

Fury of Swords : Melee Skill that again has a restriction where it can only be used by units not equipped with ranged weapons. Gain a number of Attack and Defense dice equal to a third the number of models in your unit.
Awesome skill ... especially combined with the Impaling spears skill above ..cue evil laugh.
Can also be useful for your Warlord and Hearthguard and even Levy for that matter, as thier is no restriction for armament type.

Dance of Spears : Melee/reaction Skill that once again has a restriction where it can only be used by units not equipped with ranged weapons. During step 1 of the melee all units engaged in this melee only generate halve their number of attack dice but gain number of defense dice equal to number of attack dice generated.
This skill is a tad different as it effects you and the enemy who charged your unit. But it will halve his attacks making him not so effective, you can combine with Fury of swords to get even more Defense and Attack dice as well.

Betrayal : Orders skill, Designate an enemy Warriors or Levy unit with 6 or less models and is more than M away from their Warlord. Until the end of the current turn, that unit is considered part of your warband. If he is not exhausted, the enemy Warlord may take three fatigue markers to cancel this ability.
Love this skill, although somewhat expensive with two rare dice needed but thats where Corruption skill comes into play as it gives one. 
Just imagine a unit of his 6 Warriors charging into his own unit of levy or small Hearthguard unit with both inflicting casualties to each unit and then placing fatigue as well on each.... priceless. Even if the warlord cancels it you win as 3 fatigue makes him pretty useless indeed with Discord and Moors Gold skill in play. The only way to effectively cancel this is to make big units but during the end game, this will no doubt come in handy.

Well there you have it, the Moors skills, pretty good overall I think. The fact that all the skills link together to get some good combinations going is the key for this faction. Now I just have to think what army style list to head down ... maybe need another post for that though I thinks.


Thursday, 23 October 2014


Andrew and I had a 6 point game of Saga the other night - Andrew liked the look of the Spanish so I put up the Moors against it (being the historical choice and I very much like the look of the army) Since both of us decided to use one of the new Crescent and Cross armies we would be using some sub models so Andrew made good use of his Breton force to act as the Spaniards while I had a motley mix of Rus Princes and Saxons acting as the Moors.

First of all the Spaniards at first glance look quite hard to use, as most of their skills are either Orders/reactions or Activation/reactions so have to learn to predict and plan ahead, so there will be a lot of Spanish activity in the Moors turns I feel, something Andy is quite a home in doing with his Breton faction. So saying that it might appear that all the turns are muddled up a bit as you read this. Hopefully I make it easy for you to follow.
The Moors are mostly focused around disrupting the enemy by placing doubts, discord and even betrayal in the enemy's ranks. These two armies should be somewhere evenly matched being historical correct so a good game is in our midst's I think.

Andrew made up his force with a Warlord, a unit of mounted Hearthguard, 4 units of 6 mounted Warriors with Javelins, some Javelin armed Levy and some Fanatical Pilgrims (monks) .  I went with a Spiritual Advisor Warlord, 2 units mounted Hearthguard with Javelins, 2 units of 12 Warriors, and one unit of 12 Bowmen.

For the mission we both agreed that we would have 6 turns with the winner being the one with the most slaughter points at the end - so a simple game with it being a more experimental type to try out the different faction abilities rather than being tied down in trying to kill each others Warlord or the like.

Setup positions with my Moors in front, with Spaniards top of photo
I set up with my Archers on my right flank, two infantry blobs between buildings and some rocky ground with mounted Javelin HG units behind, giving me some protection from Andys Javelins. Andy had most of his force opposite mine with his Hearthguard and unit of warriors on his left flank.

The Spaniards got the first turn, but as for all our games we play, we play with the optional rule of having the player who is second to roll 3 Saga dice, so I got to use my corruption skill whereupon I allow the Spanish to roll an additional dice but I get a rare Saga dice in return, so place on Betrayal skill to setup my own turn. I also play my Moors Gold skill where if Andy activates a unit outside M of his warlord, his warlord receives a Fatigue marker..nice
Andy's turn consisted of his Monks moving up center, and 2 units of Warriors moving down my left, also moved his Warriors on right flank (warlord gets a Fatigue). He places 3 dice into his Iberia skill.

Moors 1st turn. With my Spiritual Adviser Warlord I got to roll 7 Saga dice to start, and gaining the Betrayal skill - where I get to pick a enemy unit of Levy or Warriors made up of 6 or less models and effectively becomes mine for a turn (cue evil laugh) I then pick Andys 6 warriors on my right and charge his Hearthguard unit, but they are somewhat reluctant and only throw handbags at each other as we both save hits annoyingly !! but gain a fatigue each- Andy then moves his left warriors using his Iberia skill (he gets to activate his unit in my turn) and throws some javelins at my HG unit killing one. I then move the betraying unit again along the side of his HG so picks up another fatigue marker. Andy moves his warrior unit away again ... rude ! but oh such a good skill !

Situation before turn 2 begins

Spanish 2nd turn,  Andy moves his warlord up first and then does some move and shoot with his Javelin armed mounted units doing little in damage, as the moors have a handy shooting reaction skill "Friendly Fire" where upon the Moors get to redirect half thier hits onto a another enemy unit within M of the unit shooting.... and its rounded up so one hit and Andy doesn't save !.  He then moves his Monks forward. The rest of his Dice are placed in his numerous reaction abilities they have.

Moors turn 2   I roll two rare dice so engage my Betrayal skill again, but with this skill the opposition has the chance to cancel it by receiving 3 fatigue markers (as long as he is not exhausted) so Andy decides to do this... either way I win !!  I then place a Saga dice onto my Discord skill, whereupon if he wants to rest a unit - a unit within M of that resting unit will gain a fatigue instead, increased to 2 fatigue markers if a rare dice was used.. very nice.
I move my Warrior block up and engage the Monks, and with my Fury of Swords skill in play I kill 10 of them for only one in return, very nice. Andy now does another out of turn move with his Jav unit. I go to activate my Warrior block again but since I have now a fatigue marker Andy uses his Stunned skill and cancels this activation ! and cannot activate again this turn - rather unfriendly that !  I also move my Levy Bowmen over to the left side

Where did the Monks go !!! hiding in the house now ... hehe
Spanish 3rd turn,  Andy now has an exhausted Warlord that he doesn't rest .. hehe.
Andy activates 3 units of his mounted Javelins but has a terrible turn of shooting with only one kill (and a friendly fire casualty) for their troubles. Then places the rest of his dice in skills he intends to use to good effect in my turn ... well he hopes so.

Moors turn 3  I quickly charge into his mounted javelin unit but once again I am denied as I forgot to rest first and Andy uses his Stunned abilitie --- you would think I would of leanrt that from last turn and should of activated the unit below it .. silly mistake ... must of been the tea break I had !!  

My unit now stuck in the middle with two fatigue markers

This is what else I did - moved some units over to help out and shot
Andys horse unit with my bowmen... pewpew ... only 2 left
You will also notice all the Fatigue markers on his Warlord .. haha
Spanish 4th turn,  Andy uses his Light horse skill (love this ability)  he gets to activate his mounted horse unit and shoot one enemy with Javelins and then move to shoot again at another unit.. very handy and has some bowmen levy down and out. His Hearthguard swing around behind the building to help out his warlord. 

Moors Turn 4   I place some pretty good melee skills up as I thought I would be using my big blob of Warriors and also get Bretrayal again picking a unit of his Jav horse on my left. Andy then laughs with an evil grin and says wait up, and does an Orders reaction skill "Battle Choas" where upon he picks up all my fatigue markers and then gets redistribute them as he sees fit with the restriction of no more than 2 per unit , so quickly exhausts my Levy bow, and place 2 more on my fresh Warrior blob unit. 
So with this I could move my big Warrior unit but Andy would use his Stunned skill and make it pointless, So I move his bretrayed unit and charge into his small unit, but without using any melee skills (unit have to be non-missile type to benefit..poo) I only kill a few.
So have to leave a lot of Saga dice unsed on my battleboard, some what waste of turn and missed opportunity. Also rest my Bow unit

Spanish 5th turn,  Andy moves his mounted Hearthguard up and charges into my Levy, but he fumbles along the way and embarrassing only manages to kill two of them for 2 kills in return from two attack dice , so funny. He does light horses again but I have some lucky saves only suffering a few lost souls, but with his Burning Sun skill, where upon if you suffer a casualty you can not activate this unit next turn ... thats annoying.

Moors turn 5 I decide to show Andy, how one should charge with thier Hearthguard unit, so move my unit of 4 HG into melee with his Levy javelinmen, but with a somewhat hilarious outcome, as I too only manage to kill 2 Levy kills for 2 kills in return on my own men, fall down laughing at this point !! stupid HG units ... 
Silly Hearthguard charge into Levy ... never again.
now that the side show is over I charge my small Warrior unit into some of his Warriors and with my melee skill "Impaling spears" I have up, the enemy can choose either to halve thier attacks or give myself a +2 to hit bonus... Andy chooses the latter, and I wipe out the unit. 

Charging warriors
Andy gets to move his Hearthguard unit in my turn and charges my Levy again, this time with more luck killing 4 of them, pushing them back. I go to charge his somewhat unprotected Warlord but once again Andy stops that foolhardy idea of mine ... I am beginning to like/hate the Spaniards and their cancelling abilities

A blurry photo of Andys HG unit pushing my Levy back in melee 

Spanish final turn,  Andy places dice into Broken command skill (more about this in my turn) he also shoots his Levy Javelins at my diminished HG unit killing them both .. sad.
He moves his Levy to now protect his warlord as well.

Moorish final turn  Andy once again interrupts my orders phase and with broken command skill, if I roll more than 5 Saga dice (rolled 6) I can not activate that many units equal to and above this - so two units being the Warriors..... nasty nasty bugger. especially after I have placed Saga dice into my warrior units
With not much to do as Andy will no doubt deny me anything fun things like melee, I decide to recklessly charge my Warlord/Spiritual advisor into his single HG figure to finish him off, using my Fury of swords skill I manage it just.... although very lucky not to get a hit in return, as the Advisor is some what useless in melee.

Final positions at the end of game .. so much carnage..... good fun
The final score was 18-15 points to the Moors ... Very close and fun game, those Spaniards are a hard bunch to encounter, especially as they have most of thier skills come alive in their opponents turn. I see Andy collecting these as he loved using them.
Also think Andy made the mistake to take the fatigue on his warlord when he cancelled my Betrayal skill, as it left him somewhat useless in his game, as he had 6 fatigue markers on him throughout the rest of the game and couldnt rest him due to my doubts skill.

The Moors were a pleasure to use, their Discord, Corruption, and Moors Gold being my favorite as it disrupts the enemy something awful. I can easily see myself running these guys. Changes I would make is to remove the two Hearthguard units and place more Warrior units, so I can make more use out of the Songs of Drums skill (move all warriors for 2 common dice) and also the melee skills there are to be had with this Battleboard.
I like the Spiritual advisor Warlord, good value but has to be protected.

Well, I hope you made sense of this, rather long after action report I admit but had good fun playing the game and then reporting it.


Monday, 6 October 2014


The Pagan Rus force I used
Always ran it with an single 8 man Hearthguard unit
 two units of Warriors 9 strong and one Warrior unit at 6 strong
with 12 man Levy javelin unit

Well back from another great Saga event that took place a few weeks ago in my home town of Upper Hutt. We played 5 games in all with the final one being a 4 man multi-player game which was really fun to play.

I took the Pagan Rus force which preformed well, at times my Saga dice let me down while at other times they came through in spades. My Warlord led from the front and got himself into the thick of the melee as much as he could.

DAY ONE :   sorry no photos, I quite forgot about it unfortunately - but have some photos of the Pagan Rus I used.

Game 1 vs Bede Bailey and his Crusaders.
We played Clash of the Warlords mission, Bede had the new Crusaders Faction from the new Crescents and Cross book, he had his Warlord, an Enlightened Priest, 2 units of 6 mounted Heathguard, 8 mounted warriors and 8 foreign mercenary's.

Bede deployed his mercenary's and mounted warriors out front to screen his 2 units of 6 knights. Bede spent the first few turns rolling for his virtues, he spent 6 dice to roll for virtues with 6 common dice appearing - not a good start but he gained the Temperance virtue. The next turn saw Bede roll another 6 dice for virtues this time gaining the Justice virtue, I was at this point seeing the mistake I was making and letting him get his virtues in order, so I quickly begin to move up with my Levy and with Barren lands skill I shot at some mounted warriors killing 3 or 4 of them, also moved my warlord with side by side Warriors engaged his 6 Knights, my Warlord used Biting like wolves with Khargan skill and managed to wipe the unit out himself as he got 8 automatic hits !, but Bede killed 8 of my Warriors in return.
Next few turns saw the Mercenary's charge into the Levy killing half for little return, Bede then charged his warlord and knights into my 9 man unit of warriors killing most of them, this left my Warlord pretty vulnerable as he didn't have enough bodies around him to cancel his hits with, so Bede seeing this then charges his warlord into mine killing with his Ascalon and Birth of Kingdom skills ... very nasty with 5 extra attack and 5 Defense with re-rolls ... so hard. So I lost this game with my warlord dying to the Crusaders Sword - but he did manage to get 8 kills, so placing him on top of the list for most Warlord kills mini comp

Vladimir - the Pagan Rus Warlord
Game 2 vs Rhys Mudgeway and his Joms Vikings
Playing the new Last stand mission, Rhys's Warlord was Sigvaldi (Hero that starts on Wrath 1) with 5 units of Heathguard. This mission finds each player bidding for turns in which they think they would kill the entire opposing warband (not counting the Warlord) with each player bidding between 2 and 10 turns each - the lowest bidder would be the attacker. I bid 10 turns as I wanted to defend, and so did Rhys ! we rolled another dice with highest having no option but to attack with Rhys rolled a 6.
This mission also has the Endless warbands rule for the attacking force - this is when you have lost figures you can recycle them back on the board as long as they are a legal unit between 4 and 12 - this told me to only kill 3 in the first melee engagement then !
I set my army up in the middle of the table, Rhys then deploys in 2 groups of 8 and one of 4 Hearthguard in a huddle off to the left on his side. The game saw me move away from Rhys slightly and using my Frozen skill, I had limited his ability of moving twice with his big unit much to the annoyance of Rhys. I attacked his Hearthguard with my Hearthguard and Warlord killing 3 of them with my Warlord. My Levy shot at his Warlord killing him (which was a nice surprise) I also shot my levy at another unit giving him a new unit of 6 to bring on, which he did on the opposite edge - but this worked in my favour as I have a skill if a unit is more than M away from any other unit I can place as many fatigues on it for it to become exhausted !! this being 4 being HG models.... nasty
The game saw many melees with lots of Rhys models finding thier way back on the table for more action, at end of turn 10 I had only 5 warriors left !
Now I want to point out that  Rhys is only about 10-12 years old at a guess and this being his first Saga tournament I thought Rhys did extremely well, given the abilities I had available to me, and with the exception of my last turn I never let him above Wrath level 3, this is the key to battling the Joms I feel.

Vladimir and his 8 strong Hearthguard unit behind him

Game 3 vs Reg Newel and his Normans
This was Cross the River Fords mission, Reg had William the Bastard, 1 unit of 8 mounted Heathguard, 8 crossbow armed warriors, 8 bow armed warriors and 12 bowmen Levy ... so lots of shooting..... I feel Reg is not going to like my battleboard skills one bit after this game!

Reg deployed with only 8 crossbow warriors on the left side with all the rest of the force on the left with his Knights behind the levy bowmen. His deployment suited me as I could bottle up the left with my Warlord and Hearthguard and Levy , and deploy the Warriors on the other side to advance on the crossbowmen. Reg went first getting in some good shots killing 5 warriors on the left and 4 on the right. My turn saw a great winter descend on the battlefield so all movement and shooting was limited to S range - that and the Frozen skill stopped the shooting until I got into position over the ford on the left and placing my warlord and his bodyguard of Hearthguard on the right ford. Reg moved his Levy forward and shot at them but with my cold winds skill (gains fatigue for every 5 and 6 rolled) they soon become exhausted. The game saw me move my Warlord rage into battle with his Levy bow, then into the Warrior bow as well. In the end he accounted for 9 kills. I had moved my Warlord and Hearthguard and 2 units Warriors over the river giving me a comfortable win.
This was the perfect opponent with the perfect mission giving that I had Great Winter, Cold winds and Frozen skills , Reg should of moved his Levy out the way earlier and charged with his Knights, but I guess with Frozen skill up I would of easily stopped this with the second activation being cancelled and not being able to activate them again - must of been a tad frustrating for him.

So a very good day one in the end with 2 good wins and also 20 Warlord kills to his name

Warrior unit
Some more Warriors of the Pagan Rus

DAY TWO: Forgetting that daylight savings started that morning and having to rush to get to the venue being a good hour late, we missed the beauty pageant and only just made it in time for the first game..... phew

Game 4 vs Alex Martin and his Vikings
This was the new Assault at Dawn mission with Alex having the Harold Viking Hero and 5 units of Heathguard - my god.. why does everyone I face seem to have so many Hearthguard models !
This mission has each player using hidden unit markers, designed to keep you guessing what unit is what and gives a feel of there being dense fog on the battlefield. But with using markers they do not count as units as such so therefore do not contribute to gaining any Saga dice so with this in mind Alex quickly decided to reveal 3 of his units in turn one (the Pagans could see them clearly through the mist) moving up to reveal my Levy unit. My turn saw my Warlord, warriors in a building and 2 unit on my left reveal themselves. Spent the next few turns having a few melees involving Alex's Hearthguard charging my warriors with it balancing towards Alex, my Levy ran forward and hurled their Javelins, then my Hearthguard got involved with my Warlord killing another 4 himself. Next turn Alex went berserk with rolling some 5 rare dice and getting Ragnarok skill among others, from here it was downhill for me, as I couldn't roll any saves. With only my warriors in the building and a few others surviving.  Well done to Alex with a good solid win going his way

My Warlord is now on 24 kills (which I think was top spot) YAY!

The Levy Javelin men

Multiplayer game : This game was not part of the tournament standings which was wise, as it allowed everyone to play in a not so serious manner and bash about for fun - well that's what I did at any rate ! getting into the thick of it and mixing it up somewhat.

Wooden Oaths mission - a 4 player game where upon there is the red team and the black team, first turn 2 players are teamed up and sit together on one table side, player rounds are drawn randomly during the game turn. On turns 2, 3 and 4 players are able to secretly swap teams or stay the same colour. So you may end up with 2 against 2, 3 against 1, or even peace - where everyone picking the same colour ! On turn 4 you stay the same team until the end on turn 6.

At my table I had Nick with his Franks led by Charlemagne, Bretts Welsh led by Maradudd, and Haydens Byzantines. I was teamed up with the Byzantines and deployed nice and close to him with the idea of a wee back stab and swapping sides ... nice levy and armour 3 horses looks like a easy fight, and I want to team up with the Franks as they look a hard bunch with two units of mounted Hearthguard.
The game was a real hoot to play and saw a turn where everyone was at peace and then the next turn where upon everyone was against me ! The welsh player used his Taunt skill very well and saw me charge the Franks Hearthguard, as well as the Byzantine's players Steepe unit charge into the Welsh warriors ... very amusing. The others turned on me one turn ... I dont think they liked my skill "Endless Wastes" , "Frozen" and "Barren lands" that much .. hehehe. On turn 4 everyone ended picking the same colour so it was everyone for himself ! .
On the final turn my warlord used his Eastern Anger skill, where upon any unit within M of my warlord receives 6 shooting attacks Friend or Foe (including the warlord himself !)
So ended up killing 4 Frank knights, some warriors and 5 warriors of my own !
I love this skill when it goes off, scares everyone silly including myself - so have to use wisely. My warlord then had 3 attempts at killing Charlemagne but he rolled very good saves.. poo

Needless to say I come in last place, with the Welsh coming out the victor for this mission ... dam his taunting powers ... I think the Franks come in 2nd ... I was well behind in points !

Prizegiving of the Tournament

Russell (using Vikings) come 1st place
Brett (using Welsh) in 2nd place
Alex (using Vikings) in 3rd place
I came in 5th Place .. so rather pleased with that.
my brother was back in 8th place with his Bretons

AND for the Most Warlord Kills Prize going to ....... Me !!!  on 24 kills ... my closest rival on 22 kills so rather close.

and I took home a very nice Drinking horn trophy (I think my brother still has some of his home brewed Mead of his .... so no doubt be drinking it sometime soon with this)
also took home a 4Ground 28mm Norse Hovel/Workshop building as a prize, which was nice, I hope to have this assembled soon - will post some pics when finished.

My drinking horn trophy !


Thursday, 2 October 2014


With Sagacon been and gone (my After Action report to come soon on this) my brother Andrew has now finished painting his Breton force - so I thought I would take some pics and post/share them on here. Force consists of his mounted Warlord , 2 points of mounted Hearthguard, 3 points of mounted Warriors and some foot Levy. Entire army armed with Javelins.

Andy runs the Warriors in 4 groups of 6 warriors and one unit of 8 Hearthguard

I think they come up looking very good with some good use of colour and all hand painted shields.  I especially like the Hearthguard and the all White/grey horse unit.

Overall of army

The Warlord out front with Hearthguard behind

Hearthguard unit - all hand painted kite shaped sheilds

Some more Hearthguard

Warrior units with round sheilds

More Warriors

And yet more warriors

The foot Levy - always running hard to keep up with their mounted betters