Wednesday, 5 October 2016


Last weekend my brother and I had another game of Saga. I choose to run Andy's Strathclyde Ponie force and with that Andy choosing his Bretons - so all mounted armies facing against each other - should be interesting.....

Now I have only played the pony force a couple of times before, but have faced against it a fair amount so had a decent idea of how the battle-board worked to make the most of the army. The battleboard skills are mostly geared up around melee (with no shooting in the army) with one deadly exception - the nasty harassment skill (shooting attack with 2 dice for every unit held off table and another 2 dice if it was a rare dice used - so a very nasty shooting skill with 8 dice within L of table edge)

The Ponies also get the Doomriders skill which is somewhat nasty melee skill - you get one attack and defense dice but also gain an additional attack and defense for every unit held off table .. now thats good...

We choose to play a normal kill the warlord mission, so I had went for a large 8xHearthguard unit (which I think was a mistake in hindsight facing Bretons) 2x units of 7 and one unit of 6  Warriors, I also had 3 units of 4x Warriors off table (so I could do my skills as mentioned above) Andy had 2 small units of Hearthguard with 4 units of 6 Warriors and big unit of Levy - his force is all javelin armed

I set my force up so that the Warlord, Hearthguard were centralized and Warriors were bunched on right and one extreme left. Andy did somewhat the same with Levy next to wheat field and Hearthguard lurking next to swamp.

Initial setup

Andy has the first turn and moves up multitudes of Warriors to send some pointy javelins my way and with the aid of his Brittany Forever skill (where he rerolls 1's and 2's) he finds his targets, and also his annoying Saint Kado skill whereupon if he kills he then places a couple of fatigue markers on the unit for good measure - not a great start.

I proceed to have my turn but after I have issued my orders Andy then uses his all directions skill and gets to move all his mounted units again ....  so off he trots back to where he come from, but with one exception where a unit of Warriors swings around my left flank ... well I take the bait and send my Hearthguard unit in to kill them off

My harassment skill has worked wonders with 8 dice in a shooting attack against a Warrior unit and down goes some Bretons

The next couple of turns see a flurry of action, so much so as I forgot to take any photos .... needless to say that Andy used his in all directions a few times to get out of harms way.

 I use my Swiftness shooting reaction skill to avoid some nasty Javelins, my Hearthguard charge into another Warriors unit but only to find Andy had his Backwards skill in place so no melee takes place and he casually retires from the fight... boo,  such woopsies these Bretons I tell you.   But even with a this amount evasive tactics going on the dead pool is looking somewhat busy for both sides, so a close game so far after 3 turns.

So in my turn, I have to bring one of my off table unit on the board (as they will count as dead if you haven't done so by the last turn) . I decide to charge my warlord to take out some of Andy's Warriors - now I did plan on moving up my warriors with him as a side by side bodyguard unit but Andy had other ideas as he used a fatigue marker and slowed their movement down (maybe a rest was advised first...oops) so it was left up to the Warlord to sort out matters, for which he killed 3 of them, although Andy hit twice, but I managed to save him (phew)

My Warlord is joined by his Warriors once more, But in Andy's turn his Warlord and retinue unit charge my Warriors next to my Warlord and with his "Fight" melee skill in place where upon he is allowed to shoot in the melee step (how rude ! ) and with his "Attack" and "Brittany Forever" skills also used down goes a unit of Warriors - I only manage to kill a few in return, but it has left my Warlord all by himself - not good !

Lucky he has no more activation's this turn as most of his dice went into skills 

The clash of Warlords .... well it looks good in the photo, but we fail to hit each other ... typical
So I am left with charging his Warlord with mine, as a Warlord's pride must be challenged !
I charge valiantly in using my Doomriders skill, but we must be both worn out as we cant seem to hit each other ........

So we are both left facing each other resorting to just shouting verbal insults
Andy decides to surround my warlord and shoot him off his horse, but I manage to save all hits. Far to the left side of the table my Hearthguard charge another unit of warriors and with the all impressive "Wild Charge" skill in place where you get an additional attack dice, needless to say they decimate the unit ... but Andy also has a fantastic round of dice and he manages to kill 3 of them ... boo

The end of the game came when Andy finally charges my Warlord with his own and he bested me as he could dish out my hits onto his retinue, where I was left with 3 hits with 2 of them failing to save.  So all in all a fantistic close game where the goal was to kill each others Warlord.  I may have been a tad reckless with mine but Andy made good use of my blunder and it sees him bag the win.  The Strathclyde force was a really fun force to play with, with some really cool skills,  as for them Bretons .... hmmm there good too.

Until next time

Friday, 9 September 2016


We have another Flames of War tournament in a weeks time, but this one is a little different. Its a themed event between the Russians and the Germans (and Minor Axis) that follows the history from the Barbarossa offensive in early war all the way to the defense of Berlin at the end of the war. So a 2 day event with 6 games being played - with the first two games being 1250 point early war, then 2 games of 1500 point mid war, and finally 2 games at 1750 points in late war.

As part of tournament, we are divided into two teams (Soviets and Germans) and those teams have missions where upon they have to attack (this takes over any auto attack/defend rules) but with the added bonus where the team that is attacking can decide who gets to attack who, so they can have a matched pair or even a total mismatched pair if they so choose that will benefit the teams overall performance, sounds a great idea
We also get to have a free infantry hero that gets a new skill each round (well that's if he lives of course - if he dies he gets amnesia and forgets the skills already learned and has to start from scratch again.... sounds a lot of fun (wish I had taken an Infantry force now LOL.
Also the team that has the most points at the end of each round will get one bonus platoon which can be given to one of their team players in the next mission ... this varies from mission to mission but could be an AT platoon or even plane support so will be worth winning to get this bonus indeed and can be used to help the weakest player/army in the team perhaps ......... I might need some more AT in LW I think as my AT assets are a tad shy

I decided if i have to defend and also attack in half the missions I would take my Tankovy force, main reason was that I haven't played with tanks for ages now and was a good a reason as any, and it lets me run my KV1e force in the LW army so a different army to most but be good to run over some infantry and I hopefully get to use my mine rollers.

Red Army Tankovy Early War force - lots of little T-60's with a few T-34's and unarmed sappers
(also got a pioneer wagon as well so help on defense)
Red Army Mixed Tankovy Mid War Force - Lots of uparmoured T-34's, T-60's and KV-2's
Guards Heavy Tank Late War force .... lots of KV-1e's... should be fun
and I get to finally play with this bad boy in the LW games
So very much looking forward to this tournament ... with all the special rules and added bonus of picking your opponent should make for a fun weekend.

Wednesday, 7 September 2016


With another Flames of War tournament in a couple of weeks time, I have been busy painting up some Early War Soviet figures, being the little SU-12 assault guns.
Very cool looking guns on back of trucks, they have a decent gun for early war standards being AT5 with a 3+ FP roll, the best part is if they fail their 5+ truck save the enemy still has to their fire power roll as they have gun shields (so at times can be more useful than armour). They have volley fire rule also and if all else fails they some should provide some much needed artillery support to my T-60 tank army.

A platoon of 3  SU-12 gun platforms, all based up to match the rest of my force.

Also, I have finished my Peter the Hermit model, I will be using it as a mounted priest model for my Anglo-Saxon(Danes) force and also my Rus Princes force. Very humble looking donkey with a bible bashing priest preaching his gospel - looks a great model I think.
I could possibly use it as dismounted priest model as well, saying that the donkey is old and slow and somewhat stubborn, so moves at walking speed.


Wednesday, 24 August 2016


Well I got a tad bored of painting Milites Christi horses, but I have been busy and I have finished a unit of Levy Crossbowmen for my Moor Saga army. Overall quite happy how they turned out.  Some photos of the Crossbowmen

Also my order of Finnish Bolt Action stuff has finally arrived, so I will getting onto these shortly no doubt. Got myself another platoon of Ski equipped Finnish infantry, a High command Officer, a Forward Observer, and another tank being the Twin turret MG T-26a (should be some fun and it looks very cool) also a BA-10 armoured Car , which is a very coll looking model

I also picked up some vital head swaps, as my Finnish figures come with a mix of Finnish caps and Helmets , but they look very German-ish if there are too many figures with helmets fitted so think a few head swaps is the way to go .....

BA-10 Armoured Car , Twin turret T26-A  ,  T-34/76 (1940 model)
Photo of what I have put together already being :
37mm AT gun, Anti-tank Rifle team (surprised how long that barrel on that gun is) ,
an Infantry Platoon, HMG team (still needs glueing), Flamethrower, Panzershek team,
Sniper and Spotter, 82mm Mortar, Light Mortar team and the Officer

Heres whats still to be done, 2 platoons of ski troops and a big Howitzer team

So hopefully get onto these soon. I also have some Flames of War models to paint before another tournament coming up soon.

Tuesday, 16 August 2016


Finally got a unit Milites Christi Hearthguard all painted up and based.  Overall quite happy how they turned out. Horses do take a wee while to paint I must admit, I only got another 8 Horse Heathguard figures to finish and the Milites Christi force is all done and dusted. YAY

Wednesday, 3 August 2016


Well another Panzershrek FOW doubles tournament is done and dusted for another year. As always I teamed up with my twin brother Andrew, we both initially had the idea to run Italian lists but in the end I gave in and let Andy run his Polish force as he wanted to run his Armoured Train (becoming a habit of running trains at Panzershrek now !)

We traveled up with our good mates John and Warren again this year which always makes for a good road trip. So on the Friday night with Noodle Canteen takeaways we all headed over the Rimutaka Hill to Warrens house in Featherston, where upon we ate said dinner and had a laugh watching some Classic Top Gear dvd's, then woke up in the early hours of the morning and set off to Palmy.

We had 24 teams for Panzershrek this year which was great to see, made for a busy hall with 48 players. The tables all looked good, there was a few tables with train tracks already on them, so Andy and I spent some time looking over them (then come to notion that whoever set them up has never used trains before !!! )

So down to the actual games then,

GAME 1 -  was against Team "Stop Gap" being Dale and Stu, in a Free for All mission.
We have played these two before at Panzershrek, this time they had a double German force with one taking the Machine-gun infantry company and the other was German Schutzen, needless to say there was a bucket load of HMG teams and 3 platoons of 2x Panzerjagers... ouch that is going to hurt the poor train ... and it did, our first turn the train puffed its way onto the scene, fired at some artillery/infantry killing a few and then got shot to bits with return Panzerjager fire. Our tanks got a few lucky shots in and killed two platoons of Pzjagers in return. and our bypass unit eventually arrived on the table in turn 4 or 5 but it arrived in the wrong corner and got hemmed in by the HMG teams in the wood. In the end it was a 3-3 draw as neither of us had enough left to push onto the objective's , still a good game to start with.

The choo choo train - at least it gave cover to our advancing infantry !!

GAME 2 - was against Team "Statler and Waldorf" being Steve Hill and Ben in a Hasty Attack mission. I always enjoy playing Steve, such a great player on the defense ! and a great sport as well.  This year he was teamed up with a new player to the NZ wargaming scene, being Ben from South Africa - fresh of the boat having moved only 4 weeks before the tournament. Steve and Ben was running a Finnish tank and Finnish Infantry army - very nicely painted too.  Now I would normally point out what was in the army but we only had eyes for one platoon stuck in a wood and that was the 13 stand Pioneer platoon , with a couple of T-26 tanks lurking in there as well ... apart from the barrage of artillery fire once in while we didn't see much of the rest of the army.   all I can say is that a large platoon of pioneers holds up very well in a wood !!
We Pushed everything down that side and concentrated all firepower into the pioneer unit, once we pinned them and reduced them in size we sent in the tanks with some infantry support to flush them out, it was partly successful, and we were lucky with the delayed reserves being late but they kept passing motivations to stay in the fight and killed a number of tanks in the process, then our infantry got slowed down with artillery pinning, ultimately we ran out of time to push the advantage, but it was a very good fight and was fun watching Steve's/Bens great defensive tactics at work.

Photo of the right flank, but we didnt head that way !
The Train fires barrages into any teams outside or on the edges of the wood, but apart from
 pinning them down isnt that effective.
This was the main objective, the wood with a large pioneer unit within it, the trees are removed from photo to make it easier for deployment but it is a wood.
Assualt after assualt into the wood, but man they are a stubborn lot those Finns.

This was the game of the tournament for me as we had a blast playing these two. A close game but even if we had time I think the reserves would of plugged the gaps needed to contest the objective so a very well deserved 6-1 victory to team Staler and Waldorf

GAME 3 - was against Team "Dont B. T. t. F. Stewie" being Tom and Alex in a Fighting Withdrawal mission. Another great game against these two as well, always a relaxed amusing game when playing Alex and Tom . We were defending in a withdrawal with a train track already on the table. We setup with a mix of tanks on both flanks and another in the middle with the train covering the right and AT guns on the left with another AT unit in ambush. Tom and Alex had a British tank army with a mix of Honeys, Crusaders and captured M13 Italian tanks and keeping with the the true British fashion the tanks all line up for the charge onto the objective (off to right side of wood in photo below)

Shows initial setup with train track in the middle of the wood, all the Brits lined up and waiting for the train to arrive.

The tanks had a good round of shooting in the first couple of turns, and one Crusader tank had killed the Train Locomotive in true British fashion of a driveby shooting from Tally ho Broadside rule.
They then sent the tanks into the wood to clean out the infantry, they did so but at a cost of few tanks. We then popped the AT ambush and few honeys went down, I think the train even managed to kill a few in this game which was good to see. The Italian tanks had a few bog down in the woods which slowed them down, but they and the Honeys managed to kill 2 platoons of tanks and an infantry platoon. I think we broke Toms army in the end so was a 4-3 victory to us.

Day one all done and a good days gaming was had, after having Carls Juniors burgers for dinner, (Must admit though it was a missed tradition of not having the usual BBQ dinner at Panzershrek this year, so hopefully that will return next year), it was back to the hotel to play a some board games, playing a multitude of games including Ivanhoe, Timeline and Love Letter.

GAME 4 -  was against Team "Koch Block" being Daniel and Damien in a Pincer Mission.  Now this game was to be one of the funniest, strangest and somewhat unluckiest game I have had in a long time...needless to say it was a real hoot.  They had a double german glider army - with nothing but gliding pioneer Luftlandersturm units (2 each) , this force is always going to bring glory in the first turn of the game or die horribly if it all goes wrong on the landings.  With Dan and Damo's laugh a minute style of play, the army suited them perfectly.

We setup a unit of infantry and a unit of tanks each in two forests covering each objective with another infantry blob to the side behind stone walls.
Turn zero, the gliders appeared and all landed well, with the exception of Daniels HQ and 2IC Glider who both died on the landing ! (who gives the bossman the rookie pilot, I ask you). Daniel launches an assault first against Andy's infantry but they failed their tank terror,  his next unit got ready having passed his tank terror, but got beaten back by defensive fire - so looking well for us, so far so good.

Damo then launches his units into my infantry, passes his Tank terror and proceeds to kill 3 stands, I roll to counterattack and get back in the fight, I rolled a 1, Ok, Sir is close to hand, so I reroll and another 1 appears. I fall back as the result, but two tanks in the forest are caught in the 4" clean up zone, so I roll a few bog checks and rolled another couple of ones !!!!  both die as a result.  Shocking result there but was very funny as Damo yells SHAME !  as we put them in a dead pile.

Turn one starts and Daniels planes arrive and proceeds to bail and kill one of my tanks. This put them under half strength, they then proceeded to leg it off table as I failed my motivation again to keep them on the table (horrible horrible dice !! )  Damo then assualts his Glider unit into my infantry hiding in the woods, well all I can say is RINSE AND REPEAT here, I rolled another 1 to counter attack and then followed by a 2 with the CO team reroll (aaarrrgghhh  so much for this fearless lark). More funny Shame remarks that I found amusing,  but to make it worse still the infantry platoon is under half strength !  oh no not another one you say !! ..... well of course they break and run and that was that, as my company had been broken. all done and dusted.
We didnt even get to have a turn ! , and all over within 30 minutes, a classic game with much hilarity and joking.  The look on Andy's face was priceless.  8 Motivation checks and not one of them being a fearless result .... the Shame !

 Well this game didn't go at all so well for us, I think our setup let us down in the end with the tanks in the forest, well that and my abysmal shocking dice rolling , needless to say Andy wasn't too happy and banned me from rolling motivation checks in the next game.
The only downside was to wait 2 hours for the next game ....... with luck a local model shop owner appeared and I then proceeded to spend my monies and bought myself a T-34 tank for my Bolt Action Finnish force.

Shows our setup, with infantry and our tanks setup to close together
Glider landings underway to completely surround us.
Daniels landings with CO/2IC glider in flames
Aftermath of Horrible dice rolls
GAME 5 -  was against Team "Spagehetti and Bratwurst" being Wayne and Victor in a Dust Up Mission.  Nearly always get to play against this team and always have a good relaxed game - a nice way to finish off a great tournament. This time Victor was running a Panzer III army with Waynes Italian M13 tank force - even had a couple of Italian 102/53 gun platforms as well (which was great to see) Our setup had us place 3 platoons of infantry in a built up town defending the objectives with a platoon of Polish tanks behind. First couple of turns Victor made good use of its Panzer II guns whitling down our infantry in the buildings to good effect, meanwhile the train was arriving on the opposite flank and only manages to kill one 102/53 gun, the return fire saw the train Artillery carriges go up in flames with help of the M13 tanks.  We then get lucky and the first 2 platoons of Polish tanks arrive and murder the Italian tanks and even manage to get flanking shots.  This make Waynes HQ the only model in range to contest thier objective so Victor has to rush his Panzer III back to cover the middle, but with more reserves arriving they just cant do enough enough damage, we spend the next 3 turns trying to kill the Italian M13 tank and finally do so, taking the objective. This was a close end game to finish on and a good 4-3 victory for us.

Panzer III shooting up a Polish village
We get very lucky with our reserve rolls and kill the M13 tanks
The train goes up in flames thanks to the big AA truck sitting on the hill yonder.
Trying to push onto the objective
Thier reserves turn up to kill our tanks in the middle.
Well another Panzershrek all finished , a great event as always and we had five fantastic games against dome fun opponents. I think we did pretty well with our Polish force we had taken, admittly we took the train as it was a fun thing to do and we got to have the team name of TrainMcTrain face! of course. Next year they will be running another EW doubles format, So I have been told that I must finish my Vichy French force by July next year, hopefully should be done by then

The results 
Pts    Team name and armies 

25     BB Guns (1st.). French Recon/Brit Inf. 
24     First to Warsaw (2nd.). Soviet Inf/Sov Tankovy 
23     Conquest 04 ( 3rd.). Mit Pz Komp/LePzKom. 
22     Bro Geste. FreeFr. Inf/NZ Mech com. 
21     Ravishing Red Rapsc. Sov Strelkovy X 2 
19     Red Spot Special. Jap. Tank/Jap.Inf 
19     Tripoli For Tea. Ital. Carri/Fr. Legion Inf 
19     Da Mommas Boyz. Finn/Pz Kom 
19     StopGap. German Pz Kom X 2 
18     French Connection. Fr. Comp De Combat/Brit Inf Tank 
17     Salt & Sand. US Pacific/ Brit Lt Tank 
17     Hitler & Stalin's tour de Poland. Ger tank. Strelk/Sov (Rising Sun) 
17     Premium Bananas. Finn Pan/German Le Pz 
17    Team Koch Block. Luftlandsturm X 2 
17    Statler & Waldorf. Fin Inf/Finn tank 
16    Wounded Soldiers. Germ MG/ Germ Inf. 
15    OK Who?. Germ Inf. X 2 
14    Don’t B. T. t. F. Stewie. BAR/Stuart Com. 
14    Train Mc Trainface. Polish Inf/Polish Tanks 
13    Clocks Running.. Kradsch./Czech Pz. 
12    Thund. From Downunder. Aus Div Cav/Aus Inf 
12    The Beer Snobs (Best Sports). Germ. Schutzen Kom. X 2 
11    Old Dogs. Gebirgsjager X 2 
11    Spaghetti & Bratwurst. Le Pz/Comp. Carri