Thursday, 1 December 2016

BYZANTINES VS PAGAN RUS SAGA GAME

I got around to playing another great game of Saga the other night. I played a make shift force of Byzantines (im keen to buy these guys so hence the game) and was up against my brother Andrews, Pagan Rus force.  We rolled up a random mission and played the Defend the Homeland Mission which is an interesting scenario where upon you setup 3 buildings (one large and two small buildings) in a deployment area and then both players pick a number of points they think they will be able to defend/hold out for 6 turns, with the objective of the attacker would be to kill all the defenders to the last man by 6 turns.

Well with this only being my second game with the Byzantines, I thought I would like to defend the buildings and make use of my shooting and close support skills, so I secretly picked 5 points - thinking my Bow/Levy units could hold the buildings while my Hearthguard unit/Spear Warriors could support behind .........................  well wasn't I wrong, Andy thought of the same idea as me and wanted so much to defend, he only picked 3 points in which to do so !!!!! MADNESS !!!   ...this should be interesting, my mostly missile armed troops up-against a small group of Pagans that could excel against missile troops with some of their skills they have at hand .

So Andy had picked two units Warriors (one being 10 strong and the other 6 men) and a unit of 4 Hearthguard to defend with and placed them each in a building with a Spiritual Advisor Warlord (we called him the Soothsayer being Pagan) in the end building.
To face his puny force, I had 3 units of 8xJavelin armed Levy , a unit of 8x Bowmen, a bow armed Hearthguard unit, plus also had two small units of 4xWarriors and a mounted Warlord. (admitably I had too many bow armed troops and not enough melee but that's what I decided before we rolled the mission ! ...this is going to be tough since the Pagans will be in buildings)

Initial setup - please excuse the ragtag mess of my force and unpainted models - it was made up of multiple army units I had to represent the Byzantines

So I had the first turn and pushed up 2 Levy units and also the Bow Warriors and Hearthguard Bow,  I then activated the ever useful Scouting ability that activates 3 units of Levy and does not count for Fatigue YAY,  shooting the warrior unit in large building killing 2 of them. I had also used the Mass Archery skill where my bow armed units can shoot over friendly units in front , a very handy skill - this managed to kill a Hearthguard model ... a good start then


Andy had his turn, with only 5 Saga dice his Soothsayer came in handy giving him some extra. He didn't move as such and had no shooting, so all his dice went into skills that will annoy me such as
Cold Winds - a simply awful/awesome shooting reaction skill that if every dice rolled by the shooter that are a natural 6 it will result in a fatigue on the unit (and if a rare dice was used it is 5 and 6 results)  now this is painful for a shooting army.  He also placed the great winter in effect - another great skill that limits all movement and shooting only to 4" .  He also put up Frozen skill where it stops a second activation by me  - so some simply awesome defensive ability's there - no wonder he was confident only with 3 points !

So in turns 2 (and turn 3), I crawl up a meager 4"  , I get away with shooting some Levy and kill another few warriors , one of my Levy gets Frozen upon 2nd move, but I conduct some shooting with my Hearthguard that results in 2 fatigues being placed due to the Cold winds skill....ouch, but I do have a trick up my sleeve with my Common Efforts skill where I can transfer fatigue from one unit to non levy units as a Orders reaction .. haha . I also place some dice in my Strategikon skill , that shall stop Andy attacking me.

I have now managed to kill a few of his men but have a fair amount of fatigue markers due to that horrible Colds Winds .... This leads Andy to utilize another very useful skill that is called Endless Wastes - simply put if you have fatigue markers on your units you will DIE !!  and the fatigue markers stay there to make matters worse - so much needed rest needed but alas I have no time as theirs only so many turns left.


The following turn my Levy (with the help of some nearby Hearthguard using Strategikon) crack open the doors of the left hand building and poke their swords in but the two defending Hearthguard prove very staunch and beat them back killing a few in the process....... wheres a fire torch when you want one ? that would work wonders on these straw thatched hovels these rustic Pagans live in ......



I also shoot some more with my Bowmen warriors but that cold wind has left them exhausted , as they received 2 fatigue markers.  With my Strategikon skill all used up, this is what Andy was waiting for and his staunch 2 Hearthguard guys rush out the building in a swift counterattack against my tired Levy killing them and alas this has me placing more fatigue markers on nearby units.....he then attacks my 3 bow armed Heathguard but misses even though his barren lands skill is in play, but more fatigue goes down.... Andy then with the heroic sacrifice of his own Heathguard he uses his Endless wastes and kills a whole bunch of men..... simply horrible but oh so useful skill !


This is where Andy got a tad carried away and launched yet another assault with his 6 warriors in the central building (they must of got bored or were out of Vodka perhaps) against an exhausted 2 man Levy unit ... using his For the Khargan skill he rolled a bunch of dice and missed every one needing 3's .. haha I have them now as they can not retreat into the safety of nearby building.


This turn I get some good shooting done killing a few warriors,  but my foot warriors finally get into line - its hard work moving in the snow storm .....  they have even odds in the upcoming fight but with my Support Archers skill used, I tip the balance and manage to kill them all ....

Andy has only 4 of his Warriors and his Soothsayer left in the right hand building, so only 4 Saga dice Andy activates his Great Winter skill to slow things down , and he managed to activate his Endless Waste skill again,  I have only a handful of Levy and some warriors left as well as my Warlord

So coming into the last turn its up to my Warlord to kill the last remnants of these Pagans, he spends a turn moving towards the Soothsayer and then rushes (well I say rush but a 4" charge is hardly that! now is it) to the door of the building,  he calls out the Soothsayer but like the coward he is, he hides behind his warriors, typical ! I use my Strategikon with nearby warriors but only manage to kill one,  Andy was very unlucky not to kill my warlord then, as 3 of hits struck me (curse his Barren lands skill)  but I had managed to save all of them !


I then Sent in my Warlord again with some side by side Warriors - he calls out the Soothsayer again but he just cowardly smirks while his warriors dash out to defend him .... well I killed another one but that it was game over as I had no more Saga Dice.  All that was left of Andys army was 2 warriors and his cowardly but sensible Soothsayer,  I didn't fair much better with the model count as most of my force went down with the combination of Cold Winds and Endless waste skill !


So a well deserved win to the Pagans, and another great game, and with only 3 points against 5 as well, goes to show that the Pagans a tough bunch hiding in their buildings !  now where are those fire torches , lets burn down that building with his Soothsayer inside !!!

Cheers



Tuesday, 22 November 2016

DECEMBER REMEMBER TOURNAMENT

I have another local tournament coming up in early December

It is the inaugural club run tournament that will be run each year in December in memory of the great local Wargamer Nick Garden, that sadly past away late last year.  Each year the game format will change but we will all play for the Nick Garden Memorial Cup.

This year it is going to be a themed 1000point MidWar Flames of War tournament from North Africa Book.  YAY - I finally get to run my mid war American force !

There is a strict list building policy in place with the motto of
 "Be Like Nick, Don’t Be a Dick" 
which is great, hopefully no over the top power lists to be used  ... 


I am going to run a USA Infantry list , simply because I have never done so before now, and I have some stuff that I need to paint up for it. I have always liked to pick my American support vehicles that were used in Operation Torch, such as the great M3 75mm GMC half track tank destroyers and T30 75mm HMC howitzers ... both great looking models and rather cheap compared to the more commonly used M10 and Scott equivalent's
so here's the list I will be running







I have more than a few bazooka's in my list (eight in total in fact ! ), to take care of any tanks that are hard to deal with,  two of them are part of my HQ support option that I will probably attach to my 37mm AT platoon to give it a total of 6 bazookas , plant them on an objective and see if the tank armies can shift me !  and if I am attacking I will leave my guns behind in support fire mode and run my 7 man Bazooka filled platoon into tanks and use their tank assualt 4 to good effect,  should be fun.  Also got a sniper team, I haven't really used them that often so will be good to use one of them again. The Artillery battery of 105's is a new addition for me (having used the T19 HMC before), but with TOT it should be good to land a few shells on top of tanks.



Tank destoyers, Artillery, AT guns, massed Bazookas - should be a good all round list
(you will note that only one T30 is in photo - the other two are on painting table at the moment)

These M3 75mm GMC look the business
I have a fair amount of painting to do before the big day. As you can see from the photo's attached, I have to paint the ugly looking models I got from a bring and buy table to match my desert themed look. I should get all this done before December 10th.  Should be a good little tournament I think, hopefully it has a great turnout.  

Cheers




Thursday, 17 November 2016

MILITES CHRISTI SAGA FORCE

I have been busy the last week and have now finished my last lot of mounted cavalry Heathguard for my Milites Christi saga army.

I think they have come out rather well and quite pleased with them overall,  especially since they were a Franks force originally with me having brought them at bring and buy table...... now they are a Crusading Franks force with Milites Christi following. I may very well add some crossbowmen at a later stage to give it some shooting strength but I am keen to run it as is for the mean time and see how it all works out.
Hopefully get to play with it against one of my brothers saga armies soon and give a report on how well it goes.

So without further a do here are some photos of the entire army ......all finished at last



The Warlord on Horse




So on the weekend I plan on playing a game against my brothers Pagan Rus army..... you could say that the Pagan Rus are visiting the Constantinople shoreline and the Crusading Franks plan on a bible bashing visit against the vile Pagans .... GOD WILLS IT !

Wednesday, 5 October 2016

SAGA GAME - BRETONS VS STRATHCYLDE

Last weekend my brother and I had another game of Saga. I choose to run Andy's Strathclyde Ponie force and with that Andy choosing his Bretons - so all mounted armies facing against each other - should be interesting.....

Now I have only played the pony force a couple of times before, but have faced against it a fair amount so had a decent idea of how the battle-board worked to make the most of the army. The battleboard skills are mostly geared up around melee (with no shooting in the army) with one deadly exception - the nasty harassment skill (shooting attack with 2 dice for every unit held off table and another 2 dice if it was a rare dice used - so a very nasty shooting skill with 8 dice within L of table edge)

The Ponies also get the Doomriders skill which is somewhat nasty melee skill - you get one attack and defense dice but also gain an additional attack and defense for every unit held off table .. now thats good...

We choose to play a normal kill the warlord mission, so I had went for a large 8xHearthguard unit (which I think was a mistake in hindsight facing Bretons) 2x units of 7 and one unit of 6  Warriors, I also had 3 units of 4x Warriors off table (so I could do my skills as mentioned above) Andy had 2 small units of Hearthguard with 4 units of 6 Warriors and big unit of Levy - his force is all javelin armed

I set my force up so that the Warlord, Hearthguard were centralized and Warriors were bunched on right and one extreme left. Andy did somewhat the same with Levy next to wheat field and Hearthguard lurking next to swamp.


Initial setup

Andy has the first turn and moves up multitudes of Warriors to send some pointy javelins my way and with the aid of his Brittany Forever skill (where he rerolls 1's and 2's) he finds his targets, and also his annoying Saint Kado skill whereupon if he kills he then places a couple of fatigue markers on the unit for good measure - not a great start.


I proceed to have my turn but after I have issued my orders Andy then uses his all directions skill and gets to move all his mounted units again ....  so off he trots back to where he come from, but with one exception where a unit of Warriors swings around my left flank ... well I take the bait and send my Hearthguard unit in to kill them off

My harassment skill has worked wonders with 8 dice in a shooting attack against a Warrior unit and down goes some Bretons

The next couple of turns see a flurry of action, so much so as I forgot to take any photos .... needless to say that Andy used his in all directions a few times to get out of harms way.

 I use my Swiftness shooting reaction skill to avoid some nasty Javelins, my Hearthguard charge into another Warriors unit but only to find Andy had his Backwards skill in place so no melee takes place and he casually retires from the fight... boo,  such woopsies these Bretons I tell you.   But even with a this amount evasive tactics going on the dead pool is looking somewhat busy for both sides, so a close game so far after 3 turns.




So in my turn, I have to bring one of my off table unit on the board (as they will count as dead if you haven't done so by the last turn) . I decide to charge my warlord to take out some of Andy's Warriors - now I did plan on moving up my warriors with him as a side by side bodyguard unit but Andy had other ideas as he used a fatigue marker and slowed their movement down (maybe a rest was advised first...oops) so it was left up to the Warlord to sort out matters, for which he killed 3 of them, although Andy hit twice, but I managed to save him (phew)


My Warlord is joined by his Warriors once more, But in Andy's turn his Warlord and retinue unit charge my Warriors next to my Warlord and with his "Fight" melee skill in place where upon he is allowed to shoot in the melee step (how rude ! ) and with his "Attack" and "Brittany Forever" skills also used down goes a unit of Warriors - I only manage to kill a few in return, but it has left my Warlord all by himself - not good !

Lucky he has no more activation's this turn as most of his dice went into skills 

The clash of Warlords .... well it looks good in the photo, but we fail to hit each other ... typical
So I am left with charging his Warlord with mine, as a Warlord's pride must be challenged !
I charge valiantly in using my Doomriders skill, but we must be both worn out as we cant seem to hit each other ........


So we are both left facing each other resorting to just shouting verbal insults
Andy decides to surround my warlord and shoot him off his horse, but I manage to save all hits. Far to the left side of the table my Hearthguard charge another unit of warriors and with the all impressive "Wild Charge" skill in place where you get an additional attack dice, needless to say they decimate the unit ... but Andy also has a fantastic round of dice and he manages to kill 3 of them ... boo


The end of the game came when Andy finally charges my Warlord with his own and he bested me as he could dish out my hits onto his retinue, where I was left with 3 hits with 2 of them failing to save.  So all in all a fantistic close game where the goal was to kill each others Warlord.  I may have been a tad reckless with mine but Andy made good use of my blunder and it sees him bag the win.  The Strathclyde force was a really fun force to play with, with some really cool skills,  as for them Bretons .... hmmm there good too.

Until next time
Mark

Friday, 9 September 2016

IRON CROSS - BARBAROSSA TO BERLIN TOURNAMENT

We have another Flames of War tournament in a weeks time, but this one is a little different. Its a themed event between the Russians and the Germans (and Minor Axis) that follows the history from the Barbarossa offensive in early war all the way to the defense of Berlin at the end of the war. So a 2 day event with 6 games being played - with the first two games being 1250 point early war, then 2 games of 1500 point mid war, and finally 2 games at 1750 points in late war.

As part of tournament, we are divided into two teams (Soviets and Germans) and those teams have missions where upon they have to attack (this takes over any auto attack/defend rules) but with the added bonus where the team that is attacking can decide who gets to attack who, so they can have a matched pair or even a total mismatched pair if they so choose that will benefit the teams overall performance, sounds a great idea
We also get to have a free infantry hero that gets a new skill each round (well that's if he lives of course - if he dies he gets amnesia and forgets the skills already learned and has to start from scratch again.... sounds a lot of fun (wish I had taken an Infantry force now LOL.
Also the team that has the most points at the end of each round will get one bonus platoon which can be given to one of their team players in the next mission ... this varies from mission to mission but could be an AT platoon or even plane support so will be worth winning to get this bonus indeed and can be used to help the weakest player/army in the team perhaps ......... I might need some more AT in LW I think as my AT assets are a tad shy


I decided if i have to defend and also attack in half the missions I would take my Tankovy force, main reason was that I haven't played with tanks for ages now and was a good a reason as any, and it lets me run my KV1e force in the LW army so a different army to most but be good to run over some infantry and I hopefully get to use my mine rollers.

Red Army Tankovy Early War force - lots of little T-60's with a few T-34's and unarmed sappers
(also got a pioneer wagon as well so help on defense)
Red Army Mixed Tankovy Mid War Force - Lots of uparmoured T-34's, T-60's and KV-2's
Guards Heavy Tank Late War force .... lots of KV-1e's... should be fun
and I get to finally play with this bad boy in the LW games
So very much looking forward to this tournament ... with all the special rules and added bonus of picking your opponent should make for a fun weekend.

Wednesday, 7 September 2016

SU-12 SOVIET ASSUALT GUNS & SAGA PRIEST

With another Flames of War tournament in a couple of weeks time, I have been busy painting up some Early War Soviet figures, being the little SU-12 assault guns.
Very cool looking guns on back of trucks, they have a decent gun for early war standards being AT5 with a 3+ FP roll, the best part is if they fail their 5+ truck save the enemy still has to their fire power roll as they have gun shields (so at times can be more useful than armour). They have volley fire rule also and if all else fails they some should provide some much needed artillery support to my T-60 tank army.

A platoon of 3  SU-12 gun platforms, all based up to match the rest of my force.




Also, I have finished my Peter the Hermit model, I will be using it as a mounted priest model for my Anglo-Saxon(Danes) force and also my Rus Princes force. Very humble looking donkey with a bible bashing priest preaching his gospel - looks a great model I think.
I could possibly use it as dismounted priest model as well, saying that the donkey is old and slow and somewhat stubborn, so moves at walking speed.


 

Wednesday, 24 August 2016

LEVY CROSSBOWMEN

Well I got a tad bored of painting Milites Christi horses, but I have been busy and I have finished a unit of Levy Crossbowmen for my Moor Saga army. Overall quite happy how they turned out.  Some photos of the Crossbowmen






Also my order of Finnish Bolt Action stuff has finally arrived, so I will getting onto these shortly no doubt. Got myself another platoon of Ski equipped Finnish infantry, a High command Officer, a Forward Observer, and another tank being the Twin turret MG T-26a (should be some fun and it looks very cool) also a BA-10 armoured Car , which is a very coll looking model

I also picked up some vital head swaps, as my Finnish figures come with a mix of Finnish caps and Helmets , but they look very German-ish if there are too many figures with helmets fitted so think a few head swaps is the way to go .....


BA-10 Armoured Car , Twin turret T26-A  ,  T-34/76 (1940 model)
Photo of what I have put together already being :
37mm AT gun, Anti-tank Rifle team (surprised how long that barrel on that gun is) ,
an Infantry Platoon, HMG team (still needs glueing), Flamethrower, Panzershek team,
Sniper and Spotter, 82mm Mortar, Light Mortar team and the Officer

Heres whats still to be done, 2 platoons of ski troops and a big Howitzer team

So hopefully get onto these soon. I also have some Flames of War models to paint before another tournament coming up soon.
cheers